Defend Agains the Pirate Reinforcements Battletech Buggewd
| sean10mm posted:Random topic: then we've established that trading usable tonnage for speed in this game is poo poo. Notwithstanding information technology seems like a lot of people seem to value the 55t mechs equally or college than the 50t hunchback/centurion/enforcer even though the 55 toners... give up usable tonnage for speed. Is at that place something I'm missing here? I don't know about what other people call up only the GRF-1N is close to a CN9-A in striking power while having good hardpoint placement and allowing the mounting of a defense gyro, then it's pretty expert. Some of the other 55 tonners are alright, though definitely not better than a practiced fit CN9 or HBK. There *is* a case for taking reward of the boosted mobility of 5 JJs for certain types of missions (convoy interception, attack & defend, betoken acquisition), but for a straight fight they're virtually as good equally a 45t Vindicator. |
# ? Dec 12, 2019 20:43 |
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# ? May 18, 2022 07:38 |
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| I use enforcers and cents as frequently as I use griffins and Wolverines and kintaros. The shadow hawks are i of the offset things i ditch |
# ? Dec 12, 2019 twenty:44 |
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| I've never gotten a total Kintaro before I'm already in heavies and assaults lol |
# ? Dec 12, 2019 20:45 |
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| The Shadow Hawk 2nd is arguably the all-time 55 tonner in the game. 2 ML, two SLs, 4 JJs and SRMs to gustation. |
# ? December 12, 2019 twenty:53 |
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| sean10mm posted:Random topic: so we've established that trading usable tonnage for speed in this game is poo poo. However it seems like a lot of people seem to value the 55t mechs every bit or higher than the 50t hunchback/centurion/enforcer even though the 55 toners... requite up usable tonnage for speed. Is there something I'm missing here? No, I call back those are relatively evenly valued, and information technology's not all the 55 tonners that are well liked, either. The wolverines are mostly crap compared to some of the shadow hawks, or the missile beast that is the Kintaro. The hunch/cent/enforcer are too just Really Really Good. But also every bit noted yous tend to catapult past them pretty quickly. |
# ? Dec 12, 2019 twenty:54 |
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| Gwaihir posted:No, I remember those are relatively evenly valued, and it'south not all the 55 tonners that are well liked, either. The wolverines are mostly crap compared to some of the shadow hawks, or the missile fauna that is the Kintaro. The hunch/cent/enforcer are also only Actually Really Good. I started this campaign with an Enforcer and a UAC10 and that thing carried me for like twenty hours straight |
# ? December 12, 2019 20:57 |
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| I use the adv difficulty settings mod to go far my starting mech otherwise i never come across it. |
# ? Dec 12, 2019 xx:58 |
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| Q_res posted:The Shadow Hawk 2D is arguably the best 55 tonner in the game. two ML, ii SLs, 4 JJs and SRMs to gustatory modality. GRF-1N is meliorate due to hardpoint placement. The SHD-2D Chiliad hardpoint in the head limits its size and conflicts with cockpit mods, and the i in the CT can't be larger than SRM4 or forbids a gyro, and the E/South hardpoints are spread beyond both arms. Conspiratiorist fucked effectually with this bulletin at 21:24 on December 12, 2019 |
# ? December 12, 2019 21:19 |
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| SHD-2D has the chassis quirk giving better melee damage. And I and so love a brawler mech. |
# ? Dec 12, 2019 21:52 |
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| Fender posted:gently caress, that'due south what I thought. I even kinda suspected I got a bugged one. It had no weight, and if I hovered over it the tooltip said it was worth $0. It was magical while I had information technology though. Yous can get any/all of the special equipment off a 'mech by having center torso destruction turned on and then losing the 'mech that mounts information technology to said devastation. When they go cored the game deletes the chassis, but adds all of the surviving weapons and equipment to your stash. If yous're dedicated you can have virtually every piece of buff equipment on an Annihilator or whatever. |
# ? December 12, 2019 22:11 |
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| RBA Starblade posted:BTW with the new flashpoint missions I like how it'due south a regular thing now that basically everyone who sees the Argo is aware it's the easiest target in the galaxy to pivot down because it's giant, fatty, and unarmed and unarmored. One-half the justification for FPs right now are "we have a lot of missile systems aimed at you now slog through iii missions to get to the sensor array" or "MY ship can shoot so let's talk". Not to mention the routine pirate raid We've got over 300 medium lasers alone in storage, what practice you mean we tin't just bolt some poo poo onto the hull |
# ? Dec 12, 2019 22:xiv |
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| raverrn posted:You tin go any/all of the special equipment off a 'mech by having center trunk destruction turned on so losing the 'mech that mounts it to said devastation. When they become cored the game deletes the chassis, just adds all of the surviving weapons and equipment to your stash. If y'all're dedicated you can take almost every piece of buff equipment on an Annihilator or whatever. Somebody on reddit made this thing: Why yeah that'south five headcappers on a machine that ignores about evasion and has a called shot bonus, plus makes the remainder of your lance strong as gently caress. |
# ? Dec 12, 2019 22:32 |
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| They mostly shine when your limited to a light lance. Yous tin oftentimes put one or two in the lance and they are capable of both taking a chirapsia and dishing it out. In those cases they're kinda the tank for the mission while your 2 much lighter mechs practise what they need to do. |
# ? Dec 12, 2019 22:39 |
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| Hmmm, I need someone to help me out please. I can't figure out how to use the Raven's ECM matter. Information technology's the kickoff time I accept gotten 1, on that consecutive deployment mission, and I thought while I had a blue stealth icon affair I was invisible. But my mechs can just get hands sensor-locked or attacked by vehicles, mechs and turrets who are outside of the stealth/ECM sphere affair. So, I don't quite understand how this is meant to piece of work. I do walk very slowly etc, make sure anybody stays in the sphere, only then one time I set on it manifestly reveals them, so I'm not sure how to avoid sensor locks (even if I don't attack). |
# ? Dec 12, 2019 23:00 |
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| iirc if y'all take a stack of stealth, yous cant be spotted from outside the bubble. the raven gets two stacks of stealth, and grants a stack of stealth to units in the bubble firing removes a stack of stealth! then the raven tin shoot from the bubble without consequence but other mechs cant. there'due south zip you can do almost Tactician sensor locks they are basically a counter. Yous can filibuster your turn and wait out your enemies, THEN shoot. |
# ? Dec 12, 2019 23:11 |
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| I experience that a lot of the concerns about light mechs/speed existence useless could be avoided by removing choice over exact mission parameters and just stealing from the tabletop/MekHQ rules for mercenary contracts. Rather than just teleporting in for a fight, you take a contract then get paid for putting lances on item duty over a menstruation of fourth dimension. Put the attack mechs on 'Battle', the lite lance on 'Scouting', etc. Then it generates missions for y'all over fourth dimension. Sometimes you get missions like 'try to impale these guys who are running away' or 'run the gently caress away because there are cataphracts with aerospace support trying to crush your scouts'. I know with MeqHQ I admittedly sought out those awesome Stingers with half dozen small lasers to attach to my 3025 era heavy or attack lances, you need something to help run people down or screen the big guys. Plus for a lot of contracts you needed fast mediums and lights. Phoenix Hawks were really overnice there. Patrat fucked around with this message at 23:24 on December 12, 2019 |
# ? Dec 12, 2019 23:19 |
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| Xarbala posted:And this is a shame considering it's the modernistic that has, at to the lowest degree on paper, mechs whose fine art I designed. NGL, half of the purpose of my thread now is putting as many of your 'Mechs front and center equally I can get abroad with. Permit me know if I've missed any of your favorites, alright? |
# ? Dec 12, 2019 23:24 |
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| ulmont posted:SHD-2D has the chassis quirk giving better melee impairment. And I and then love a brawler mech. 85 vs 75 doesn't make much of a difference given how much firepower yous lose in actual guns. |
# ? Dec 12, 2019 23:35 |
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| Patrat posted:I experience that a lot of the concerns about calorie-free mechs/speed being useless could be avoided by removing choice over verbal mission parameters and merely stealing from the tabletop/MekHQ rules for mercenary contracts. Not gonna lie, this sounds like an awesome system. It'd also exist a lot more authentic to Battletech too than the current ane where all you're doing is clearing out missions in a matter of days before hoping to the adjacent planet. |
# ? Dec 12, 2019 23:48 |
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| PoptartsNinja posted:NGL, one-half of the purpose of my thread now is putting as many of your 'Mechs front and centre as I tin become away with. Have we had any shadow cats or novas? Do they fifty-fifty exist anymore? |
# ? Dec 12, 2019 23:57 |
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| Rorahusky posted:Not gonna lie, this sounds like an awesome arrangement. It'd besides be a lot more authentic to Battletech too than the current one where all y'all're doing is clearing out missions in a matter of days before hoping to the next planet. Information technology's an abstraction but it'south really weird how you lot basically do eight ops a 24-hour interval |
# ? December 13, 2019 00:05 |
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| And then, in light of Mechwarrior 5'southward release I finally decided to become dorsum into my campaign playthrough... and now I'g completely stuck on the Smithon Defense mission. The enemies only don't die quickly plenty, my CPU allies die as well fast and I merely go swamped. Whatsoever advice? |
# ? December xiii, 2019 01:37 |
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| lol I just salvaged an Annihilator from a one-skull mission at 1021 days, I haven�t even finished assembling my first heavy (which is a Marauder, synergy++). |
# ? Dec xiii, 2019 01:47 |
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| sean10mm posted:I feel like in that location are about no practiced uses for low-cal/fast mechs in this game because nobody made any endeavor to design missions for them. In real life nosotros don't use M1 tanks for everything. Some of that is boring practical/cost considerations, but it'southward too but dumb to use huge fuckoff monster vehicles for missions like reconnaissance and counter-recon because they're unwieldy as gently caress. This already exists in the game. There'south a iv-star Assassination mission where you're restricted to Mechs below 60T. (It as well crashes every fourth dimension for me, same as the Raven flashpoint convoy ambush.) |
# ? Dec 13, 2019 01:56 |
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| VolticSurge posted:And so, in lite of Mechwarrior v'south release I finally decided to get back into my campaign playthrough... and at present I'grand completely stuck on the Smithon Defence mission. The enemies just don't die chop-chop enough, my CPU allies die too fast and I just go swamped. Whatever advice? Post your fits. |
# ? Dec 13, 2019 01:59 |
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| Tried using the story Highlander, Thunderbolt-South, Orion and a Shawk because it'southward the fastest mech I accept. |
# ? Dec thirteen, 2019 02:01 |
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| Lazyhound posted:lol I just salvaged an Annihilator from a one-skull mission at 1021 days, I haven�t even finished assembling my first heavy (which is a Marauder, synergy++). The Annihilator can be a hateful AC motorcar but it'due south so drat delicate. I rather utilise the Bull Shark. But if you lot don't got 1 of those an Annihilator can be a squeamish substitute, just be aware it might be mean but information technology can't take so many hits. |
# ? December 13, 2019 02:02 |
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| VolticSurge posted:Tried using the story Highlander, Thunderbolt-S, Orion and a Shawk because it'due south the fastest mech I have. Like, screenshots of their actual loadouts, and your airplane pilot abilities. Entrada isn't particularly difficult and your tonnage looks alright, so if you're having bug the virtually common failure point is the fits and lack of Bulwark. |
# ? Dec 13, 2019 02:03 |
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| Conspiratiorist posted:Like, screenshots of their actual loadouts, and your airplane pilot abilities. Screenshots didn't really capture for some reason, but it's a Highlander with the default loadout, Shawk with an Ac-5 and SRM-6, Orion with the Ac removed but otherwise stock, Thunderbolt-S that'south stock... I'yard tempted to strip some excess weapons from my heavies to add together jump-jets. As for pilots, the protagonist has Bulwark, but most of the other pilots I've brought along as well Medusa don't have it, having Mult-Target instead. |
# ? Dec 13, 2019 02:37 |
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| VolticSurge posted:So, in light of Mechwarrior five's release I finally decided to get dorsum into my campaign playthrough... and now I'm completely stuck on the Smithon Defense mission. The enemies just don't die speedily enough, my CPU allies die as well fast and I just go swamped. Any advice? *looks up mission* Oh, yeah, that one. It's a fucker. The allies are only in that location to be more than targets to separate enemy fire, so don't look them to be much help. They're trash vehicles. If they survive their merely real offensive value is as a spotter. But this is a mission to know virtually aggro mechanics: if y'all shoot an enemy they tend to shoot you dorsum. If your APC friend shoots a mech, you lot can probably ignore that mech considering it'll shoot the APC dorsum. Otherwise you lot desire to spread burn down so they shoot you lot instead of the fuel thingies. If you however accept the gauss gun on the spoilermech, consider refitting to an AC20. Only if you lot have a LRM boat you might want to bring that instead of the thunderbold. IIRC I had a catapult and it put in piece of work against the lights that come in from the sides and shoot the ships while hiding from direct fire. Lastly, the Battlemaster & other heavy that come up down that coulee thing are almost more a distraction than the big threat. They're too hot for the map so they tin't shoot as much gun every bit they appear to take. Don't run out to meet them, stay abode and impale lights. Go ham on CT called shots for the little fuckers. Klyith fucked around with this message at 03:08 on December 13, 2019 |
# ? December xiii, 2019 02:56 |
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| The 732b is great stock, peculiarly on a hot map. Rush Bulwark on 100% of your pilots, it's the but mandatory ability. Multi target is handy for defense missions to describe fire through. |
# ? Dec thirteen, 2019 03:07 |
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| VolticSurge posted:Screenshots didn't really capture for some reason, but information technology'south a Highlander with the default loadout, Shawk with an AC-5 and SRM-6, Orion with the Ac removed but otherwise stock, Thunderbolt-S that's stock... I'm tempted to strip some excess weapons from my heavies to add jump-jets. As for pilots, the protagonist has Bulwark, but most of the other pilots I've brought forth besides Medusa don't have it, having Mult-Target instead. I can encounter how you lot'd have problems, yes. With your fits yous don't have much impairment, and 3/four of your mechs are also lacking the significant resilience vitrify that is Bulwark. All the mechs should have Jump Jets upwardly to their limit, too. What other chassis practice you have available? ED: for reference, your SHawk does 93 dpr and your Orion does 142. Brawl fits of both do 153 and 196 harm respectively, while fully front end armored and packing JJs. Conspiratiorist fucked around with this message at 03:thirteen on Dec 13, 2019 |
# ? December 13, 2019 03:07 |
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| Conspiratiorist posted:I tin see how y'all'd take issues, aye. Centurion with an Air-conditioning-x and LRMs, a Firestarter with stock loadout, a laser Hunch with stock every bit well. And also the PPC Catapult, which I oasis't touched at all. |
# ? Dec xiii, 2019 03:10 |
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| Conspiratiorist I don't know that New Bulwark would help on this particular map -- as I recall information technology there's no cover in the central expanse where yous accept to keep your mechs. And you lot don't have time to brace / vigilance, gotta keep killing and permit the damage happen. That mission is just KILLFRENZY. Coolant Vent OTOH would be actually good. edit: also jumpjets would exist a big help |
# ? December xiii, 2019 03:eleven |
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| Klyith posted:Conspiratiorist I don't know that New Barrier would help on this particular map -- as I remember it at that place's no encompass in the central area where you have to go on your mechs. And you don't take fourth dimension to brace / vigilance, gotta keep killing and let the harm happen. That mission is just KILLFRENZY. Even in the absence of cover Jump + Guard/Vigilance + Barrier can help draw burn down while the remainder of the lance does work reducing enemies. More efficient harm is skillful. VolticSurge posted:Centurion with an Air conditioning-10 and LRMs, a Firestarter with stock loadout, a laser Hunch with stock as well. And also the PPC Catapult, which I oasis't touched at all. Giving the CN9-A a refit I'd swap it for the Shadow Hawk, since information technology'south the hardest hit medium. These are the sorts of fits I'm talking near : |
# ? Dec 13, 2019 03:19 |
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| I got a Marauder with three Snub PPC's (ii of them +x impairment). With Called Shot Mastery pilot? 33% caput shot. It pops and so many heads. |
# ? December 13, 2019 03:34 |
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| Conspiratiorist posted:Even in the absence of cover Bound + Guard/Vigilance + Barrier can assist draw fire while the rest of the lance does work reducing enemies. I will give those builds a try, thanks! At present if only I had something to negate the lights getting ridiculous evasion...I guess Sensor Lock can help with that. |
# ? December 13, 2019 03:42 |
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| PoptartsNinja posted:NGL, half of the purpose of my thread now is putting every bit many of your 'Mechs forepart and center every bit I tin get abroad with. Oh I noticed, and it'due south very much appreciated! They put in a 200t Omega when canonically only the 150t version exists, and I know information technology shouldn't bother every bit me as much equally it does but information technology does. And Elite/Hero special battlemechs that just exist in Roguetech, besides, and at least once i of them got mentioned in this thread back when Roguetech was more pop here and I got super confused as to what the person was talking about. It'southward me, I'm the grog now I guess. |
# ? Dec thirteen, 2019 03:48 |
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| Punching ignores evasion, and a dial from a large mech (if it doesn't just immediately core or cripple) is likely to unsteady a light, leaving them with no evasion if you lot're following upwardly with a different mech. |
# ? Dec 13, 2019 03:49 |
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# ? May eighteen, 2022 07:38 |
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| Conspiratiorist posted:85 vs 75 doesn't make much of a divergence given how much firepower y'all lose in actual guns. Basically a wash as I run out of heat if I can�t get into melee past turn three of shooting. |
# ? Dec xiii, 2019 03:53 |
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